As i sit here on my deck with a pair of Sony XM5 bluetooth headphones connected by lossless ldac to a Xperia flagship/whatever phone....it is easy to conclude that high fidelity has well reached the ’economics+mobility’ package.
I could walk some young dude back into the music room downstairs and say, "hey, here’s the years of ocd level work performed and how much you need to spend for expanding the high fidelity experience that just happened inside your ear cavity... to a large room like this"....In response, he’s going to justifiably grab my phone+headphones and run away as fast as he could
(Funny thing though...he seems to always have the cash for a 1500 dollar phone and a 2000 dollar pair of sneakers inspired by some influencer)
On the same note, the sheer enormity of music catalog (spotify, amazon music, youtube music, etc) made accessible to the masses in recent times is like never before in human history. The number of music listeners with large playlists is exponentially higher than ever before. Hence, there’s no real excuse for the outdated snootyminds in audiophilia whining about their shrinking businesses... when they have no clue about market penetration.....
P.S
Here’s a very very 'audiophile' test track i use (composing by Adam skorupa)...that comes from a "game soundtrack". Game soundtracks are no longer the ping pong pac man crap sound...it’s something else entirely...
Adam Skorupa - Dwarven Stone Upon Dwarven Stone
https://www.youtube.com/watch?v=Oz7NG7uVkHk
But most people under the age of 35 for the most part- I know I’m making a sweeping generalization here- are concerned more about the economics and Mobility factors then fidelity.
Plus, just look at how many more entertainment options are available to people under 30 as compared to Gen X or boomers. It’s not just a radio TV and cable, it’s everything else and that everything else is much more Interactive and offers A Narrative of sorts. Some of the music my students report listening to most oddly enough is actually game soundtracks.