Qualities Of An End-game System


Qualities of an end game system: 

- Speakers disappear

- The room disappears

-  The listener disappears, his mind is shut down/gone.

- There is nothing left but the perception of falling into an abyss filled with music. 

- The listener doesn't know where any of the music came from, but, it is all inside of him. Sex, drugs, etc can't come even remotely close to such an experience of pure audio nirvana.

 

If your system can't do that (whatever it may be), you have no end game.

 

 

 

 

deep_333

Attaining the attributes of the end game system as described is easy just buy a pocket radio with ear buds and some LSD.

My wife has been trying to make my speakers disappear for the last 10 years. 

End game is theoretically mythical-nothing is perfect-but practically when you reach the point where your system is satisfying and enjoyable and you have spent the all the resources you are willing to spend to make further improvements. I'm reasonably close-still a couple of improvements I intend to make to my system- but I know it doesn't mean my system is approaching the ideal. It just means that in a hobby where you generally get what you pay for and more better usually means more money I have just about reached a balance of satisfactory performance and what I'm willing to spend. Not a bad place.

The last time I shut my mind down was when the dentist filled me full of diazepam. Personally, I prefer to be conscious when I'm listening to music.

This hobby is filled with hyperbolic descriptions.

End Game = when the money is gone.

One man's "end game" is another man's starting point.