Sorry, to be clear, what I meant to say was:
The entire room contributes to the decay rates so in non-direct points, if you can't have enough absorption in one location you can mitigate it somewhat by adding elsewhere. For instance, if you have big glass doors on one side, adding more damping around the room is called for.
The entire room contributes to the decay rates so in non-direct points, if you can't have enough absorption in one location you can mitigate it somewhat by adding elsewhere. For instance, if you have big glass doors on one side, adding more damping around the room is called for.