The problems created by small rooms are many:
1) small room nearby first reflection points will cancel direct on axis information by arriving late, therefore creating large dips in response you cannot fix with EQ or any kind of DSP.
2) In a small room, a speaker with poor off axis reponse will make imaging almost impossible as the frequency response of the reflection and the frequency response of the direct sound are different, causing dips/cancellations in in multiple places when direct and reflected sound are added together at your ear. The sum of the sound is what the the mic/measurement system looks at. So the room correction DSP corrects the direct sound coming out of the source (which was likely not that wrong to start with) based on what the refelctions are doing. The problem is the direct sound was fine, it was the refelcted sound that was messed up. SO via room correction, you are fixing/repairing/EQing only the direct sound NOT the reflected sound which is the real problem. The reflected sound is still just as different from direct sound as before due to physical room problems (like glass or highly reflective walls or poor speaker off axis). The reflected sound only gets better by boosting or altering the direct sound so the sum comes out better. And this new sum only works for one tiny location- 1 foot that way the reflected sound is different and the "solution" or fix (room correction) would be different. This is why we say you cannot fix room problems with electrical soliutions because the room problem never goes away.
2) small rooms cannot support bass. The lowest note a room can support depends on its dimension: a 32Hz note requires a 35 foot room dimension to exist, a 50 hz note requires a 22 foot long room dimension, a 85Hz note requires a 13 foot dimension! Complaining about bass in a 10x12 room is like arguing that wavelengths dont exist. Expecting much below 100Hz in a 10x10 room will just frustrate you. If you are stuck with a 10x10 room, you are better off letting the dream of great bass go and focusing on great midrange and top end. Headphones can be a workaround. Multiple (4, one on each wall) small subs turned low can also help.
3) highly reflective surfaces such as glass or hard painted walls or ceilings are destructive to mid and top end by reflecting sound in a particular bandwidth. Using absorption to stop the reflection all togther is one countermove; diffusion can change the angle of reflection and randomize it by creating actually more reflections (so none dominate), as major reflections often get stuck between parallel surfaces and keep ringing for a long time. Clap your hands in a room and you’ll likely hear this slap echo and the frequency it emphasizes.
Brad