@mahgister Please answer this simple question. A recording of a trio. Guitar, Bass and Sax. The recording engineer has mixed the final tape to have all three mics/instruments playing an equal signal from left and right channel. This puts the sound of the recording with all three instruments in the center of the stage. Are you claiming there is any stereo equipment or room treatment, or combination of each that will produce a playback in my listening room where the three instruments are spread out across the room, and for good measure, the sax is in the center and five feet in front of the guitar and bass? That is what I called into question with the statement, if it’s not on the recording, it’s not in your listening room. Cheers
The notion that everything remains at the mercy of the mastering tech and his recording’s limitations/inadequacies is a bit time warped and assumes that everything remains the same as it was 50 years ago
Some very smart guys at Dolby, DTS, Yamaha, Sony, etc got together and advanced technologies in object based/spatial audio to address just this. You would need a minimum of 6 speakers ( 2 fronts, 2 surrounds, 2 heights) to do justice to their spatial upmixing codecs. The speaker count would go up from there depending on how nitpicky one gets. If you have a native spatial mix, that’s great. But, they will try to salvage even crappy stereo mixes.
In other words, these codecs can decompose the recording and "spread it out" in a 3-D dome (aligned with your multi speaker perimeter) and create all kinds of depth wise layering, spatial nuance/cues and detail, that’s simply impossible in stereo.
If you are an ardent believer in 2 speakers only, BACCH can do a relatively dumbed down version of the above mentioned and offer something relatively convincing.
Some new FPGA dacs (hrtfs, whatever proprietary code’s in there) used in purist stereo will try to create an even more dumbed down version of the above mentioned
You could try to help things out with speaker design (concentrics are an example), positioning, etc. For example, if you have speakers flat against a wall and sit flat up against a wall (no 6 to 8 ft of space behind you), everything goes to sht from there, etc.