I wonder why you don't make your own? :)
There's an ongoing, re-hashing going on at DIYAudio.com about the crossover in the midrange debate, again. Personally I'm of the opinion that there's nothing inherently wrong with a "low" crossover around 2kHz. As another DIYer put it, things were different when simulation and measurement tools were more limited, slower and expensive. With modern tools it is MUCH easier to get a seamless transition from one driver to another.
I listen exclusively to 2-ways I built with "low" crossover points and they disappear, with no trace of integration issues. You might also listen to Joseph Audio who uses this approach even in 2-ways.
The use of a wide band has ardent followers in the DIY community, so maybe you should consider looking into DIY'ing one for yourself. There are some interesting 2-way designs, called "Woofer Assisted Wide Band." where a single driver covers 400-ish to 20kHz.
There are significant sacrifices to be made in distortion, extension and dispersion with a WAWB, but there's no math to explain what you would like. You should listen for yourself.
Best,
E
There's an ongoing, re-hashing going on at DIYAudio.com about the crossover in the midrange debate, again. Personally I'm of the opinion that there's nothing inherently wrong with a "low" crossover around 2kHz. As another DIYer put it, things were different when simulation and measurement tools were more limited, slower and expensive. With modern tools it is MUCH easier to get a seamless transition from one driver to another.
I listen exclusively to 2-ways I built with "low" crossover points and they disappear, with no trace of integration issues. You might also listen to Joseph Audio who uses this approach even in 2-ways.
The use of a wide band has ardent followers in the DIY community, so maybe you should consider looking into DIY'ing one for yourself. There are some interesting 2-way designs, called "Woofer Assisted Wide Band." where a single driver covers 400-ish to 20kHz.
There are significant sacrifices to be made in distortion, extension and dispersion with a WAWB, but there's no math to explain what you would like. You should listen for yourself.
Best,
E