Why does a Music Server require high processing CPU power?


I noticed that some music servers use, for example, a dual multicore CPU’s running under a custom assembled operating system.  In addition, the server is powered by a linear power supply with choke regulation and a large capacitor bank utilizing the highest audiophile grade capacitors.  Various other music servers have similar high CPU processing capabilities.  

I know that music is played in real-time so there is not much time to do any large amounts of processing.  I also know that the data stream needs to free of jitter and all other forms of extra noise and distortion.   I believe that inputs and outputs are happening at the same time (I think).

I also know that Music Servers needs to support File Formats of FLAC, ALAC, WAV, AIFF, MP3, AAC, OGG, WMA, WMA-L, DSF, DFF, Native Sampling Rates of 44.1kHz, 48kHz, 88.2kHz, 96kHz, 176.4kHz, 192kHz, 352.8kHz, 384kHz, 705.6kHz, and 768kHz and DSD formats of DSD64, DSD128, DSD256 and DSD512 including Bit Depths of 16 and 24.  

Why does a music server require high processing power?   Does the list above of supported formats etc. require high processing power?  Assuming the Music Server is not a DAC, or a pre-amp, what is going on that requires this much processing power?   

What processing is going on in a music server?  How much processing power does a music server require?  

Am I missing something?   Thanks.   


hgeifman

Showing 2 responses by mapman

The question was about servers not streamers (clients to the servers).

This discussion has gone all over the place. Bottom line is servers do a lot things so clients can be “thinner” and less expensive. 

The whole internet works this way. Music servers are just one kind of server. If you check out the servers at Spotify or Tidal serving many clients concurrently guess what? They use a lot of computer resources to provide their services which includes all those nice features to make the core streaming function more powerful and user friendly even on a relatively inexpensive computer tablet or smartphone.
Servers in general require more CPU and memory than client devices like streamers because typically they handle multiple clients concurrently.


They also typically provide a variety of services that will vary widely in regards to resource consumption.

In general servers are designed to scale up as needed to support the demand and by design you want most of the work to occur on the server so that simpler less expensive client devices can be used.

They are called servers Exactly because they provide a variety of services to many clients.