What is Your Opinion of Atmos Music?


Most members here have "stereos" for music and "home theater" for movies. Atmos music takes the immersive format that started with movies and uses it for music. It seems Dolby has a series of interviews/tutorials with recording engineers and that is picking up momentum. Personally I listen to immersive music (atmos and surround sound) about 80% of the time and the other 20% I listen to two channel on my desktop system. What is your experience with either Atmos music/spatial audio or using any of the various upmixers (auro-3d, dolby surround, etc) for immersive music listening?

 

kota1

Showing 4 responses by brianlucey

@kota1 My personal and professional opinions of Atmos/Spatial ... it’s the evolution of the headphone format, unintentionally created by all involved. Not much released at the moment is great work, so early days. As a speaker format it’s fun and beautiful and inspiring when done well for those who can afford it. But for music listening that’s a tiny part of the listening market. People arguing pro and con on speakers vs. stereo as if there is a winner are fools. Speaker listening is a spec on the market, good for you, but chill. Speakers not the headline with Atmos/Spatial and stereo is going nowhere. The speakers are needed in the studio for mixing, to get it going, and to inspire and to inform. They don’t have to be great speakers yet they do need to be cohesive. Cohesion for the engineer or the listener is the #1 challenge, #2 challenge is harmonic distortions. Working on headphones is where the final decisions are made. And there are 2 headphone products, which is annoying. The delta is getting better by the month. The average person has never heard great stereo and phantom center. 99.999% of humans have never heard a great stereo room. Atmos/Spatial puts Jane average on any headphone into a studio with center image and reflective space around the ears. It’s a big deal. It’s a great experience. All this assumes the work is done at the highest standards, which it is 99% not. Big delta between bad and great, and we are mostly middle to bad at the moment. People with a bias will listen to 3 tracks for 30 seconds, become experts, and crap  on the format as "another surround" which it is not ... or "not as good as stereo headphones" which is false. We are in the VERY early days of engineering Atmos/Spatial and even the best mixers are in the infancy at this time vs. 70 years of evolving how we work to make stereo. We need to keep an open mind. Confirmation bias is a disease of the mind, very prevalent on this topic. I was there in the beginning, I understand the cynics. Be skeptical, not cynical. Get more data. Learn. Imagine. Atmos/Spatial mixes are barely being mastered after being mixed not very well most of the time. And that is supposed to compete with highly evolved mixes mastered in stereo? This new format is far superior to stereo headphones WHEN done correctly. Double the dynamics and triple the canvas. That is a big deal. When the CH of a pop song hits it can GO somewhere. For mastering I use 50 transformer/Class A Op Amp EQ as the final piece of mastering processing, as those distortions are needed. Also use 48 ch of analog compression. Headphone listening using dCS Bartok with 2 great headphones, after using Evolution Acoustics monitoring 7.1.4 with mostly Bricasti M1 SE DAs, great amps (Allnic Audio A-6000 L and R and Parasound A51 on the rest) and cables like my stereo system (Acoustic Zen). Tremendous mixing is barely coming online now, and mastering is still not even a line item expense at the labels. Barely done. Analog atmos mastering? Only me at the moment. Everyone should do it. Early days folks, try not to be an expert. I am now far ahead of the curve and I am learning daily. No one knows the musical ceiling here (Atmos dad joke) but I have seen it, and it’s high. Stereo is not going anywhere, and there is no competition, so please let that argument go. Most of the musical content in stereo speakers can be heard in either the L or R speaker, as it’s panned center. Very convenient! That’s the opposite of the new format which forces you to one location. Headphones, again, are the real positive here for the general public and the audiophile both. Speakers are fun and headphones are the big headline for the future. Apple is committed, with a multi billion VR budget and not going away. I was never on board with ANY previous multichannel. We men need toys, ok, but those formats were never going to stick. This is very different. This is the evolution of speaker surround, and the next step in headphones, finally. Stereo headphones were always a terrible substitute for a great room. Even with crossfeed there is no air. The intimacy of headphones is nice, and that’s it. This format in headphones has so much more to offer.

As far as getting into the format as a speaker listener, there is no rush, most of the products are not up to par compared to great stereo.  I recommend Trinnov Processing for high end rooms, and for starter rooms you can get in with $15,000 no problem.  Great wired headphones give you more quality for less money. And bluetooth Apple Max for $450 gets anyone in the door.  Mixers with those and Logic Pro for $200 can get started mixing.  It's a huge learning curve for engineers and we all (audiophiles and engineers) need to be patient and open minded.   

@tablejockey i was with you until I really dug in. Atmos on any headphone gives Joe average phantom center image and a "great room" experience previously reserved for you and me in stereo. Headphone stereo is pretty bad compared to a room. Headphone atmos done well is miraculous. It’s early days. Mixing is all over the board. Mastering is nearly non existent. Analog mastering as I do here is just me. Stay curious. Apple is committed and musically it’s superior. If done well. Almost never. We don’t know the musical ceiling here. Stereo we do. Both are here to stay. 

@kota1 yeah so that's incorrect. For listening to Atmos, you have two general categories of options, Apple Music and Amazon/tidal.  The latter uses the Dolby Binaural, which has the 3d data included in the streaming file which means it can play on any headphones. Apple has their own proprietary spatial DSP happening when you use the high-end Apple products, which is the Apple Max or the AirPod Pro. If you don't listen with those products than Apple uses something similar to the Dolby binaural.  So where do you intend to listen? What is the DA converter and headphone amp that you intend to use? How much do you have to spend on headphones?