Upping my digital game


I joined the hi-Rez brigade in 2015/2016 when I added a Bricasti M1 DAC and a MacBook Pro. I’ve purchased hi-Rez music mostly from HDTracks and use JRiver on my MacBook Pro. Right now I think my hi-Rez playback is generally excellent, with the limiting factor, if any, the recordings I’ve purchased (a lot of 50/60’s hard bop). 
If I wanted to up my digital game and go to a dedicated storage and playback device, which I know Aurender offers- what are my options (aside from aurender)? 
Real world experience in going from a MacBook Pro to a ? As a his Rez storage and playback device would be incredibly helpful. 
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You could look at MinimServer it runs on a few platforms... I run it on a MacBook Pro as well as a Windowz Custom i7700k where I have my local music files... A Lumin U1 mini on a wired LAN along with WiFi... The Lumin U1 mini is in front of a Chord Qutest DAC... Can access local files on both PCs from an iPhone Lumin app, from Roon and Audirvana on both PCs... Will probably go with a Synology NAS next and put all the local music files there too... Life is great...

The trick seems to be to move to a thin client thick server topology to separate the electrical noise created by a standard pc from the DAC by adding a network transport device, call it a thin client, purpose made to not do much more than transporting data from a network and presenting to a DAC...
You have lots of choices in streamers less so in streamers with attached storage. Auralic is a great rec by mgrif I use an older Aries Mini it sounds great spinning my files from a Synology NAS or streaming Qobuz/Tidal. Not sure if separating streamer and storage would be an improvement in sound, a degradation, or neutral. My gut tells me letting the streamer just stream and the NAS store is the best route but of course I could be wrong.

Games only being sold digitally has also been a hotly contested issue, with many gamers opposed to it. Online sales must therefore "fairly" compete with stores on discount prices in order to uphold positive business relationships and aim to please all clients. The standard price is so high, but you may generally get a great offer a little later.

The majority of people, I suppose, think that selling games online is essentially free, however there are expenses like server upkeep, an IT crew, customer care, etc. Therefore, there is still a need for a markup on digital purchases.