My problem with trying to quantify this sort of thing is that in why experience the process is very non linear
By this I mean it goes something like ...
Said another way we train ourselves to appreciate (and to some extent compensate for) the shortcomings in our systems, we "listen around" them and it's only when the need to do this is removed that we realize how much mental effort we were putting into doing this audio error correction ... ultimately then the best test of any change is does it make it easier to listen into the music and get to the intent of the artist
By this I mean it goes something like ...
- "My systems sounds great, can't imagine it getting much better (diminishing returns etc etc)"
- Introduce component X or tweak Y
- "wow, I never paid attention to/I was not aware of that (coloration, timing error, gross soundstage aberration etc) before - it's amazing how much better the system sounds without it"
- continue tweaking to improve this dimension
- Return to step 1 and repeat
Said another way we train ourselves to appreciate (and to some extent compensate for) the shortcomings in our systems, we "listen around" them and it's only when the need to do this is removed that we realize how much mental effort we were putting into doing this audio error correction ... ultimately then the best test of any change is does it make it easier to listen into the music and get to the intent of the artist