Should a stereo soundstage be 3D or 2D?


I read several people talking about a “3D” soundstage. The main purpose of stereo is to provide left-right separation between different sounds in a recording (a “wide” soundstage). I understand that when properly set up, there is also front-back separation (a “deep” soundstage). So there are certainly two dimensions. Where is the third? Will a stereo system provide up-down separation as well? What is the technical explanation?

Thanks for the help!
128x128saintsaens_op61

Showing 1 response by bkeske

@jderimig

That is very true, thus the paradox of live vs recorded music. We are so far from replicating a live performance still, I think the only way we can ’think’ of doing so is with these spacial cues. And I am just as guilty of that. I want and need depth (sound coming from behind and in front of the speakers), height, width, etc. as for most of us it creates an illusion of space, a room, a ’soundstage’. When a recording wasn’t mic’d or engineered to offer that, it displeases me.

As you say, rarely in a live performance do those spacial cues exist. But the difference is that ’we are there’, we can perceive the space and separation with our eyes, whereas in reproduced audio, we only have our ears.

It is odd, but I think most of us strive for that ’3D’ imaging during playback.

Interesting, when I watch the Berlin Philharmonic live on my TV and system in 5 channel HT mode, I’m not as critical about those things (stereo imaging) as I’m also watching the performance, and as the sound is all around me, also not realistic. But none-the-less, enjoyable. Funny how I cannot listen to only music in that mode.