I found that absorption gives you clarity and diffusion give you realism. Take a look at my system. The room treatments are the most important part. I've added RPG Modfractals between the speakers and more bass trapping in the corners above the mondo traps. I'll update my site shortly.
I used Rives for the plans,RealTraps for corner bass trapping and RPG Diffusor treatments.
I used Rives for the plans,RealTraps for corner bass trapping and RPG Diffusor treatments.