All concepts of "immersiveness" , being it physical acoustic concept of small room , psycho-acoustic concept , and various dsp "immersive" system will all meet at one point and merge in some case... ...
Here technology meet science and meet music experience in timbre and space...
Here a summary by Cambridge University :
Immersive audio, capture, transport, and rendering: a review
And a thread here about one of the most important DSP the BACCH filters :
Acoustic is a science OVER debate between "purist stereo lover " as i am and Theater multichannel group lover "
Soon there will be no more of these distinction...
if i had money i would have bought The BACCH filters long time ago...
I must wait...
Anyway i just tried to upgrade my amplifier, and i was unsuccessful , just to realize that i am already in TOP AUDIOPHILE league with my 2 vintage well designed amplifier and headphone then i can wait a bit before going with Edgar Choueiri...
😁😊
Audio is about acoustic/psycho-acoustic not about the gear "per se" and it is about SYNERGY coupling...
There is no debate between stereo lover and multichannel home theater, the science will erase it... It is already done anyway ...Choueiri is the leading authority ...
Here a doctorate thesis of a Choueiri Student and himself published this year :
https://dataspace.princeton.edu/handle/88435/dsp01z029p801x
Here the abstract :
Abstract: | In recent years, "spatial audio" has seen a dramatic uptick in popularity. The demand for increased immersion in many forms of auditory media seemingly led several industry leaders to pursue 3D audio playback. Almost all of these developments, however, are effective for only a single listener. In a home theatre setting, surround sound systems seek to provide a similar type of auditory immersion through physical placement of sound sources in 3D space. While this approach can be effective for multi-listener playback, modern surround systems suffer from both bulkiness and over-complexity. Moreover, both approaches rely on specialized mixing and object-oriented audio, providing little support for decades of stereo recordings. This project provides an alternative to these typical 3D audio systems through a one-dimensional phased speaker array. Using a combination of acoustic beamforming and cross-talk cancellation filters (along with head-tracking), this system is capable of directing audio towards multiple listeners’ ears and provides enough channel isolation for 3D audio perception. More specifically, it utilizes spectral division method beamforming, frequency domain beam steering, and Edgar Choueiri’s BACCH Filters for cross-talk cancellation. This report details the software optimization process for these techniques, along with the design and manufacturing of a new physical array. This design is primarily informed by binaural measurements and acoustic pressure simulations. Using these tools and methods, the final system improves upon previous hardware and software to provide 3D audio playback unmatched by existing systems of the same form factor. |
URI: | http://arks.princeton.edu/ark:/88435/dsp01z029p801x |