johns33031,
I agree. I simply can't see a good reason to design something with significant drift in response over time ( which is what a break in period suggests ). Drift over time is something designers should really be trying to avoid - just as they try to avoid changes in response due to temperature or volume level - so they can produce products with stable accurate sound. (In the back of my mind I would always worry, "if it changes significantly after 300 hours of play what about 1000 hours....10,000 hours")
I agree. I simply can't see a good reason to design something with significant drift in response over time ( which is what a break in period suggests ). Drift over time is something designers should really be trying to avoid - just as they try to avoid changes in response due to temperature or volume level - so they can produce products with stable accurate sound. (In the back of my mind I would always worry, "if it changes significantly after 300 hours of play what about 1000 hours....10,000 hours")