There is a good summary of ten potential contributors to jitter in this paper by Steve Nugent of Empirical Audio, about a third of the way down the page.
Note that items 2 and 3, which pertain to the pits on the cd itself, and the electromechanical systems that spin the disk and read the data, are "not an issue ... for newer players that completely buffer the data at high-speed from a CDROM reader to a memory buffer."
IMO, assuming everything involved is reasonably well designed, by far the most major contributor to jitter is the S/PDIF or AES/EBU interface that is commonly used between source and dac. Making the timing that is applied to the dac chip itself ultimately dependent on a clock supplied by a different component, which is multiplexed together with the audio data into a single signal that is then transmitted between components, the clock subsequently having to be extracted from that signal, is an inherently compromised concept IMO. Several different items in Steve's list, btw, pertain to that interface.
Best regards,
--Al
Note that items 2 and 3, which pertain to the pits on the cd itself, and the electromechanical systems that spin the disk and read the data, are "not an issue ... for newer players that completely buffer the data at high-speed from a CDROM reader to a memory buffer."
IMO, assuming everything involved is reasonably well designed, by far the most major contributor to jitter is the S/PDIF or AES/EBU interface that is commonly used between source and dac. Making the timing that is applied to the dac chip itself ultimately dependent on a clock supplied by a different component, which is multiplexed together with the audio data into a single signal that is then transmitted between components, the clock subsequently having to be extracted from that signal, is an inherently compromised concept IMO. Several different items in Steve's list, btw, pertain to that interface.
At most it should a good cleaning product that could allow the laser to read the disk better eliminating any error correction from being necessary.Assuming the player is reasonably well designed, error correction is not an issue, because it results in bit perfect recreation of the original data. An issue only arises when the data being read is so badly messed up, for instance due to a severe scratch on the disk, that the errors cannot be corrected. In that case error interpolation, or conceivably outright muting, will occur, which will affect sonics as it represents an approximation at best.
Best regards,
--Al